According Roblyer (2016) there are five types of software for instructional use. The following is a discussion of the types of software, the benefits and limitations to the use of the software in the educational setting. I will also provide some examples of software for the preschool environment when possible.
Drill and Practice Software is software that provides exercises to the student, typically one at a time, to work through and provides the student with feedback on their performance. This type of software has the benefits of increasing student fluency, recall of prerequisite skills and rehearsal of newly learned skills.This type of software should not, however, be used for introducing new or unfamiliar material.There are benefits to using drill and practice especially at the preschool level. Students will get instant feedback and increased motivation. An example at the preschool level would be a game from Sheppard Software called Animal Forest Game.
Tutorial Software provides the student with the complete module of learning without the need for additional outside instruction. Typically this type of software is geared toward older students and adults who would have good reading skills. The benefits of tutorial software are similar to the elements of drill and practice in that there is interactivity and feedback but it also provides a complete instructional lesson on its own. For the preschool level, it is rather difficult to provide tutorial instruction that completely stands on its own, without guidance from the teacher.
Simulation Software depicts a real or imaginary environment that can model a procedure, phenomena or situation. A simulation can slow down or speed up time to provide the learner with a more complete look at a process. Experiments are safe in a simulation and allows for varied repetition. This type of software also allows students to experience things that might otherwise not be possible. For example this past year, our third graders did a lab simulation to dissect owl pellets and went on a “field trip” to the desert. Simulations save school districts money. For preschoolers, there a very few age-appropriate simulation games, but one that I discovered is a series of apps called Dr. Panda Games. These are available on all mobile platforms. There are all sorts of places students can “go” and “experience” – the pool, the hospital, the airport etc. One example is Dr. Panda’s Bus Driver. It allows preschoolers to simulate driving a bus – stop for pedestrians, pick up passengers, fill-up the gas tank etc.
Instructional Game Software focuses on students gaining knowledge in an entertaining game-like atmosphere that includes competition and rules. One of the benefits of instructional gaming that I see as important is the possibility that the student may engage longer and more meaningfully in curriculum topics in this game format. Drawbacks to instructional games software might include the students’ inability to separate fun from learning, although, again, I see this as a possible benefit. If a student is engrossed in a learning game, it is possible and probable that some authentic learning is taking place. Some school districts, teachers and parents however, have yet to see the benefits of instructional games and many districts do not have the available hardware to allow multiple students to utilize the software.
The amount of available instructional games at all grade levels is staggering!When choosing the educational value of a game, Roblyer (2016) suggests the following 7 categories:
- mentality challenge.
- emotional fulfillment
- knowledge enhancement
- thinking skill development
- interpersonal skills
- spatial ability development and
- bodily coordination.
The amount of instructional software games for preschool age students is nearly infinite but not all are age appropriate or meet Roblyr’s suggestions.Some sites I would use as examples of Instructional games for preschoolers are Starfall, More Starfall, abcYA, ABCMouse and PBSKids. These sites provide games that are age appropriate, educational, entertaining and engaging activities for younger learners.
Problem-Solving Software teaches learners how to develop problem-solving skills. The software must present challenging and motivating situations and scenarios with connections to problem-solving abilities. Benefits of this type of software include motivating students to stay on topic for a greater period of time, providing authentic problems and keeping students engaged as active learners. For younger students, PBSKids has a wonderful set of problem-solving games that are fun, entertaining and age-appropriate.
The relative advantage of using instructional software with preschool children in my opinion is to develop in these young students the skills they will need to be most familiar – technological and problem-solving skills. Using instructional software in an entertaining and engaging educational setting will develop these skills at age-appropriate levels while simultaneously presenting curriculum materials. As far back as 1999, in the area of Mathematics, the National Council of Teachers of Mathematics (NCTM) recommended that we “create a coherent vision of what it means to be mathematically literate both in a world that relies on calculators and computers to carry out mathematical procedures and in a world where mathematics is rapidly growing and is extensively being applied in diverse fields”(Clements, 1999). I believe that today, this view of literacy should encompass all areas and subjects and we must provide our youngest students with the skills they need to succeed in their 21st century environment.
References
Roblyer, M.D. (2016). Integrating Educational Technology into Teaching (7th Ed.). Allyn & Bacon
Clements, D. H. (1999). Effective use of computers with young children. In J. V. Copley (Ed.), Mathematics in the Early Years. Reston, VA: National Council of Teachers of Mathematics Pages 119-128.